Infinite - Beyond the Mind - Interview with the Dev

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We hope you’re ready to stop the evil Queen from conquering the world because Infinite - Beyond the Mind launched on Steam for PC, PlayStation 4, Xbox One and Nintendo Switch on May 7th!

We decided to host an interview with the sole developer of the project, Emilie COYO, so she could answer all of your questions about the game and its development!


What were some of your influences that helped you come up with the idea for Infinite — Beyond the Mind?

There are a lot of things that influenced me, Shinobi Strider and Metal Slug games are the primary influences. These games really defined my childhood and showed me what "Intensity" can be in a video game. I discovered in recent years some animes that left a little bit of influence in the game: Genocyber, Evangelion & Kill la Kill. Now you know where the design of the Queen came from... 

The game art was inspired on animes that the developer likes.

The game art was inspired on animes that the developer likes.

Is there any influence from France within the game?

Not much really.

Why did you decide to have the relationship between Olga and Tanya be ambiguous?

I could not decide during the development if Tanya & Olga were sisters or a couple. I finally decided to leave the interpretation of their relation for the player even if I know it today...

The developer deliberately decided to leave Tanya and Olga’s relationship up to interpretation.

The developer deliberately decided to leave Tanya and Olga’s relationship up to interpretation.

Are 2D side-scrollers your favorite type of game to play?

There are a lot of types of games I like to play, but for the intensity; 2D side-scrollers are my favorite!

What was the best part about creating the game?

The best part for me was when I just started programming something like an enemy or an object. It's just like making something live from scratch :D

2D side-scrollers are the developer’s favourite genre, and that is partly what inspired Infinite.

2D side-scrollers are the developer’s favourite genre, and that is partly what inspired Infinite.

Is there any interest in making a physical option of the game?

Of course! I would really love to hold a physical copy of the game in my hands :)

What does Infinite - Beyond the Mind mean to you?

Infinite - Beyond the Mind represents how difficult it can be to change the world and the dream to make it possible at the individual scale.

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What were some challenges you faced in the creation of the game?

Learning how to code was certainly an interesting challenge since I dropped out of high school for health reasons. I didn't attend a programming school, but I had the time and money to teach myself programming. It's quite amazing how much you can find online to learn!

Do you have any advice for aspiring game developers?

Do not overwork to the point where it becomes the only thing you have in life. Another piece of advice I can give is to make your prototype as simple as possible, otherwise if you start with too many complex and ambitious ideas the chances of quitting your project will get higher.